local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 21027
L0_1 = {}
L1_1 = 2102701
L2_1 = 2102702
L3_1 = 2102703
L4_1 = 2102704
L5_1 = 2102705
L6_1 = 2102706
L7_1 = 2102707
L8_1 = 2102708
L9_1 = 2102709
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2102701"] = L1_1
L1_1 = {}
L0_1["2102702"] = L1_1
L1_1 = {}
L0_1["2102704"] = L1_1
L1_1 = {}
L0_1["2102705"] = L1_1
L1_1 = {}
L0_1["2102706"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2102701_N2031"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2102707"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2100001_N2031_310701492"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2102701"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2100001_N2031_310701492"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2045
L4_1.alias = "Npc2045"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q2102703_N2045"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2102702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2102704_N2031"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2045
L4_1.alias = "Npc2045"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q2102703_N2045"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2102703"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2102701_N2031"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2102704"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2102701_N2031"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2102705"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2031
L3_1.alias = "Npc2031"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2102701_N2031"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2102706"] = L1_1
L1_1 = {}
L0_1["2102707"] = L1_1
L1_1 = {}
L0_1["2102708"] = L1_1
L1_1 = {}
L0_1["2102709"] = L1_1
quest_data = L0_1
